The card game guide

How to play Texas Hold’em: the complete rules

Everything you need to run a real hand of Hold’em — the button and the blinds, the four betting rounds, showdown, and who wins what. Clear, complete, and checked against the rulebooks tournament directors actually use.

52cards, no jokers
2hole cards each
5community cards
2–10players per table
A A
Sixty seconds

Texas Hold’em in seven steps

  1. Post the blinds. The player left of the dealer button puts in the small blind, the next player the big blind — two forced bets that give everyone something to fight for.
  2. Get two hole cards each, face down. They are yours alone.
  3. First betting round (preflop): starting left of the big blind, everyone folds, calls the big blind, or raises.
  4. The flop: three community cards are dealt face up, followed by a betting round.
  5. The turn: a fourth community card, and another betting round.
  6. The river: the fifth and final community card, and the last betting round.
  7. Showdown: remaining players compare hands — the best five-card hand made from your 2 hole cards plus the 5 board cards wins the pot. If everyone else folds before that, the last player standing wins without showing anything.

The object of the game

Win pots — either by holding the best five-card hand at showdown, or by making every opponent fold before it. Both count the same.

StreetCards on the tableFirst to act
Preflop0Left of the big blind
Flop3First active player left of the button
Turn4First active player left of the button
River5First active player left of the button

The button acts last on the flop, turn and river — the most valuable seat at the table. More on positions.

Before the cards

The button and the blinds

A round disc — the dealer button — marks the nominal dealer and moves one seat clockwise after every hand, so every position rotates around the table.

Before anything is dealt, two players post forced bets:

  • The small blind (SB) — first seat left of the button, usually half the big blind.
  • The big blind (BB) — second seat left of the button, the table’s minimum bet. In a $1/$2 game the blinds are $1 and $2.

Blinds are live bets: the money counts toward calling, and if nobody raises before the action returns to the big blind, the BB may check — or raise. That last word is the famous “option”.

Playing with two players?

Heads-up, the blinds swap around: the button posts the small blind and acts first before the flop. It trips up experienced players — the heads-up page covers it.

BTN SB BB UTG UTG+1 UTG+2 LJ HJ CO
Dealing

The deal: two cards each

Starting with the small blind and moving clockwise, each player receives two cards face down, one at a time; the button gets the last card. These are your hole cards — the only cards in the game that belong to you alone.

In live play, the dealer also burns (discards face down) the top card of the deck immediately before dealing the flop, the turn and the river — three burn cards per hand. It protects the game against a marked or accidentally glimpsed top card; it has no effect on the odds.

The heart of the game

The four betting rounds

A hand of Hold’em is four betting rounds wrapped around five community cards. Same rules every round; only the first-to-act seat and the cards on the table change.

1 · Preflop

After the hole cards. The player left of the big blind — “under the gun” — acts first: fold, call the big blind, or raise. Action moves clockwise; the big blind closes the round with the option to check or raise if nobody raised.

2 · The flop

Three community cards are dealt face up in the middle. They belong to everyone. A new betting round starts with the first active player left of the button; since no bet is out yet, checking is allowed.

3 · The turn

A fourth community card. Another betting round, same order. In fixed-limit games the bet size doubles from here; in no-limit nothing changes — you can always bet up to your whole stack.

4 · The river

The fifth and last community card, and the final betting round. When it ends, remaining players go to showdown — unless one last bet has already made everyone fold.

Q J 10 9 8

Flop, turn, river: five community cards, dealt in three stages with betting in between.

When does a betting round end?

When every player still in the hand has either matched the largest bet or checked (if there was no bet), the round is over and the next card comes. A raise re-opens the action for everyone still in.

Your turn

The five things you can do

  • Check — pass the action without betting. Only legal when nobody has bet in the current round.
  • Bet — put in the first wager of the round. In no-limit the minimum is one big blind.
  • Call — match the current bet and stay in.
  • Raise — increase the bet. The raise must be at least the size of the previous bet or raise — the min-raise rule explained on the betting page.
  • Fold — throw your hand away and sit the rest of the hand out. Chips you already put in stay in the pot.

Yes, check-raising is completely legal — checking and then raising after an opponent bets is a normal Hold’em play, not a rules violation.

Running out of chips ≠ out of the hand

You can never be bet out of a pot for lack of chips. If an opponent bets more than you have, you go all-in for your stack; a side pot forms for the amount you can’t cover. The betting page works through the numbers.

Table stakes

Only the chips on the table at the start of a hand play. Nobody can reach into their pocket mid-hand — and nobody has to match a wallet, only a stack.

The reveal

Showdown: who shows first, who wins

After the final betting round, players still in the hand table their cards:

  • If there was betting on the river, the last player who bet or raised shows first.
  • If the river checked through, the first active player left of the button shows first, then the others clockwise.

Cards speak. A tabled hand counts for its true value, even if its owner misreads it. Your best five cards from the seven available — both hole cards, one, or none — decide everything.

Using no hole cards at all is called playing the board; the best you can then do is split the pot with everyone else who stayed in. If two players’ best five cards are identical, the pot is split — suits never break ties in Hold’em.

Mucking = giving up the pot

You may always throw your hand away unseen at showdown (“muck”) — but a mucked hand is dead and can win nothing, so never muck a hand that might win or split. Losing players who must not show may muck quietly; in tournaments, all-in hands are usually turned face up.

Winning without a showdown

If a bet makes every opponent fold — on any street — the last player standing takes the pot immediately and never has to show their cards.

Watch one hand

A full example hand, street by street

A $1/$2 no-limit cash game, six players. Anna has the button; Ben posts the $1 small blind, Carla the $2 big blind.

  1. Preflop. Dana, under the gun, finds A♠ K♠ and raises to $6. Two players fold, Anna calls $6 on the button, the blinds fold. Pot: $15.
  2. Flop: Q♥ J♦ 10♠. Dana has flopped the best possible straight (A-K-Q-J-10). Dana bets $10; Anna, holding Q♣ 10♣ (two pair), raises to $30; Dana calls. Pot: $75.
  3. Turn: 3♣. A blank. Dana checks, Anna bets $40, Dana calls. Pot: $155.
  4. River: 9♣. Dana bets $80, Anna calls. Pot: $315.
  5. Showdown. Dana bet last on the river, so Dana shows first: the ace-high straight. Anna’s two pair is beaten; she may muck unseen. Dana wins $315.

Note the order of everything: action always clockwise, the button acting last after the flop, the last aggressor showing first. Those small procedures are most of what “knowing the rules” means at a real table.

Live play

Etiquette that is actually rules

  • Act in turn. Acting early gives information away and can be binding when the action reaches you.
  • Verbal declarations are binding. Say “raise” and you have raised — even if you then put out the wrong chips, the statement stands.
  • No string bets. Put the full amount out in one motion, or announce the amount first. “Call… and raise” while going back to your stack is ruled a plain call in most rooms.
  • Protect your cards (a chip on top works) and keep your biggest chips visible.

One oversized chip

Tossing in a single big chip without saying anything is a call, not a raise. If you want to raise, say so before the chip lands.

Arguments at the table are usually about betting mechanics and split pots. The betting rules and FAQ pages settle the common ones with the actual rulings.